A Camera is a rectangular viewer that looks into the room and captures what it sees.
bool AutoTracking
Gets/sets whether this camera will automatically follow the player character's position in the room.
int X
Gets/sets the X position of this camera in the room. Setting a value will also disable auto-tracking.
int Y
Gets/sets the Y position of this camera in the room. Setting a value will also disable auto-tracking.
void SetAt(int x, int y)
Changes the camera's position in the room and disables automatic tracking of the player character.